Senior VFX Artist
At Moon Beast Productions, we’re expanding our talented team to pioneer the next wave of genre-defining ARPGs. We are on the hunt for a talented Senior VFX Artist who can create awe-inspiring visual effects for magical character abilities, environmental interactions, and dynamic combat sequences in our top-down isometric fantasy game.
As a key part of the Art Department, you will play a crucial role in both the visual and functional aspects of the game. Our team is a close-knit collective that is deeply passionate about ARPGs, and we’re excited to integrate a creative professional eager to innovate alongside us!
What you’ll do
Create a wide range of visual effects that enhance character and monster abilities, combat, environments and other game experiences
Work with the Art Director and others to develop a VFX style that complements and enhances the unique look and feel of the game
Create and maintain VFX style guide, including key colors, patterns, and other VFX elements that communicate specific gameplay effects
Create or source all VFX assets as the sole or primary contributor
Work closely with engineers and tech art to establish and optimize the VFX pipeline
Collaborate with audio design to define and integrate associated SFX
Ensure VFX are optimized and efficient in the game engine
Essential hard skills
Experienced as a VFX Artist in the gaming industry, with a strong portfolio showcasing a wide range of high-fidelity examples
Expertly experienced using Unity game engine. Comfortable and proficient using Unity Particle System, Amplify and/or Shader Graph, VFX Graph, Post-Processing Stack, and Unity Profiler to optimize performance
Proficient with various additional software for creating VFX assets such as Adobe After Effects, Maya, Houdini, and Substance Designer (these are up to you and your VFX creation pipeline)
Essential soft skills
Comfortable and productive in a remote work environment, with excellent time-management skills and a proactive attitude
Self-motivated and committed to excellence for yourself and the game
Comfortable with iteration, finding the fun, and forging an unexplored path
Committed to collaboration, constructive feedback, and supportive teamwork
Are an earnest problem solver and a solution-bringer
You’re an even better fit if you:
Have a passion and love for ARPGs, fantasy characters, settings, and lore
Are comfortable with C# in order to write/expand VFX integration in the game
Are capable of writing custom rendering features
Have used and are comfortable with Perforce
Have experience creating assets for isometric ARPGs or RPGs
What we offer
Competitive compensation and equity
Medical, dental, vision, and life insurance, fully paid for the employee and their family
401(k) with 100% employer matching up to 6% of salary
11 observed holidays and unlimited vacation PTO policy
Remote-first (with the option to use the office in San Mateo, CA, and other future locations where there are multiple team members)
Diversity
Moon Beast is deeply committed to fostering a diverse environment where employees of all backgrounds can thrive in their personal and professional lives. We value and respect all qualified applicants, regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
We actively encourage and welcome applicants from backgrounds that are typically under-represented within the games industry. Your unique perspective and experience are valuable to us.
Working at Moon Beast
Moon Beast was formed by people with deep connections to the most foundational and influential ARPGs of the past to make even better games for current and future generations of players. There is enormous untapped potential in the ARPG genre. Our unique approach to design and development is a recipe we’ve honed over the years. It’s a mix of proven theory and gut instinct. It combines careful thinking and “throw it in and see what works.”
We plan, iterate, refine, and lean into what’s fun. We listen to the community, watch the players, and strive to give them even better than they hope for.
We love what we do, and there’s nothing we’d rather be doing. Our collective has found and will continue to find each other because of our passion for the work and creativity it takes to make world-class ARPGs.
We are committed to remote-first work (within 3 timezones of PST) and also provide the option to co-work in regions with multiple team members. Currently, we have a small office in San Mateo, CA, for folks living in the Bay Area.