Senior Environment Artist
At Moon Beast Productions, we’re expanding our talented team to pioneer the next wave of genre-defining ARPGs. We are on the hunt for a seasoned Senior Environment Artist who excels in creating immersive 3D environments. You will be instrumental in crafting the components for procedural generation of expansive, interactive worlds in our visually captivating top-down isometric fantasy universe.
As a vital member of the Art Department, your expertise will shape the look and functionality of dynamic environments in our upcoming ARPG. Our team is a close-knit collective that is deeply passionate about ARPGs, and we’re excited to integrate a creative professional eager to innovate alongside us!
This role requires a mix of artistic and technical skill, since our environments will be largely procedurally assembled at runtime. You should be comfortable with and passionate about techniques and processes for real time procedural generation.
What you’ll do
Develop and implement 3D models, components, textures and materials for procedural environment generation, ensuring seamless integration at runtime
Collaborate with the Art Director and other team members to define and enhance the environmental style of the game
Work with creative stakeholders to help define and convey the history of the world through past and present architectural motifs and environmental cues
Serve as the primary or sole contributor in sourcing and creating environment assets
Create and maintain a comprehensive style guide for game environments and structures
Work closely with engineers and tech art to refine and optimize the procedural generation pipeline
Coordinate with other departments to ensure environmental art is aligned with gameplay mechanics and game design
Ensure all environment assets are optimized for performance within the game engine
Essential hard skills
Proven experience as an Environment Artist in the gaming industry, with a strong portfolio demonstrating creative and technical expertise building 3D environments and structures
Strong examples of environment art made for games in the fantasy genre
Expert experience using Unity game engine
Proficient in techniques and tools for procedural generation, including understanding of modular design and runtime assembly of environments
Skilled in various software used for creating 3D environmental assets, textures and materials, such as Maya, Houdini, ZBrush, Photoshop, and Substance Designer
Essential soft skills
Comfortable and productive in a remote work environment, with excellent time-management skills and a proactive attitude
Self-motivated and committed to excellence for yourself and the game
Comfortable with iteration, finding the fun, and forging an unexplored path
Committed to collaboration, constructive feedback, and supportive teamwork
Are an earnest problem solver and a solution-bringer
You’re an even better fit if you
Have a passion and love for ARPGs, fantasy characters, settings, and lore
Are comfortable with editing and/or expanding C#
Have used and are comfortable with Perforce
Have experience creating assets for isometric ARPGs or RPGs
What we offer
Competitive compensation and equity
Medical, dental, vision, and life insurance, fully paid for the employee and their family
401(k) with 100% employer matching up to 6% of salary
11 observed holidays and unlimited vacation PTO policy
Remote-first (with the option to use the office in San Mateo, CA, and other future locations where there are multiple team members)
Diversity
Moon Beast is deeply committed to fostering a diverse environment where employees of all backgrounds can thrive in their personal and professional lives. We value and respect all qualified applicants, regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
We actively encourage and welcome applicants from backgrounds that are typically under-represented within the games industry. Your unique perspective and experience are valuable to us.
Working at Moon Beast
Moon Beast was formed by people with deep connections to the most foundational and influential ARPGs of the past to make even better games for current and future generations of players. There is enormous untapped potential in the ARPG genre. Our unique approach to design and development is a recipe we’ve honed over the years. It’s a mix of proven theory and gut instinct. It combines careful thinking and “throw it in and see what works.”
We plan, iterate, refine, and lean into what’s fun. We listen to the community, watch the players, and strive to give them even better than they hope for.
We love what we do, and there’s nothing we’d rather be doing. Our collective has found and will continue to find each other because of our passion for the work and creativity it takes to make world-class ARPGs.
We are committed to remote-first work (within 3 timezones of PST) and also provide the option to co-work in regions with multiple team members. Currently, we have a small office in San Mateo, CA, for folks living in the Bay Area.